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Rated 2 out of 5 by from This game has a flaw,listen to this. This game has a flaw my 12 year old son found. When setting up your five blockers to begin you can arrange them to defeat your opponent in two moves if you go first. Place four blockers in a line as close to your opponent as game allows and then place fifth blocker on right or left on adjacent bridge to other four pieces. Next move your player in a straight line forward as close to your opponent as possible. Place your next blocker on bridge opposite side of the fifth blocker you started with. Your opponent will only be able to move left or right on adjacent space. Your next move is one step closer to them. They are trapped. Wondering how much thought was put into design of the game? That or my 12 year old is a genius.
Date published: 2017-01-28
Rated 4 out of 5 by from Fun for all ages! The object of the game is to block the other player so they have no where else to move. Each player starts out on opposite points of the board and then moves around leaving blockers so the other player can't cross. The blockers just fit over the "bridges" and you just move your Spy pieces around. So you have to strategize where you want to move so you don't get blocked in. My husband beat me in not too many moves! I love that there are no cards or complex instructions, just two player pieces and the blockers. It is a great game to unwind too and something to get you thinking.
Date published: 2012-03-05
Rated 2 out of 5 by from Game Flawed:1st mover automatically wins Rules need to be adjusted--my husband immediately found a way to essentially block me in on the first move, as long as he was the first player to move. This was done even though he abided by all game rules, including the rule disallowing blockers to be placed on the three bridges connected to the opponent's starting space.
Date published: 2012-08-03
Rated 4 out of 5 by from My 7-year old loves it A very attractively presented and elegant game--easy to grasp and play. My son is very taken by the game. Bought this last night, and as with the previous reviewers, we quickly found a configuration of 5 blockers that allows the first mover to win in 2. I like that the game is open-ended, but I found that the instruction copy and illustrations were a bit ambiguous. I actually searched for a visual demonstration online to ensure that "you can move as many spaces as you like *in as many directions as you like, over any bridges not blocked by blockers*." (I hope that last part is actually correct). It's not a big deal to revise the rule yourself to a 4 or 3 blocker start in order to avoid the 5-blocker trap, but it's something that should have been picked up and revised in test play before publication; the instructions as they stand might lead some to quickly abandon what is a great and potentially deep game as "solved."
Date published: 2013-04-14
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